Seven Sages of the Bamboo Groves is a linear Action RPG / MMO that is set in ancient 3rd century China.
Our story is loosely based upon the real lives of 7 controversial Daoist Scholars.
Made government targets due to the growing popularity of thier anti-establishment, anti-war, and progressive naturalist views… the Sage’s call for peace and balance rang true to many audiences. Our content, story, and characters are thoughtfully LGBT+ centred, as were many experiences of these historic icons.
Despite the western concepts of identity not existing in the 3rd century, there is routinely misinterpreted information regarding their LGBT identities and views that have been underplayed or outright ignored by historians as is the case with most of our historical figures.
Our telling of the 7 Sages lives has been partially fictionalized to highlight this truth and to include an overlay of current issues facing our world wide community. We believe doing so is fitting given the Sage’s use of allegory in their own social commentary.
In a time of great social upheaval the Seven Sages stood for balance and acceptance. They spoke out against a corrupt and warring government and to denounce a suffocating set of social strictures. The Sages didn’t believe in solving problems with violence, but when they were left with no choice, each were masters in their own discipline of Wushu.
They became so popular that they were called to travel across country sharing their music and views, reciting poetry and speaking on the principals of Daoism. Daoism being more a way of embodying your life than a religion, contrasted many ideals of Confucianism. The Sages (and many others) saw Confucianism as riddled with invasive edicts. While there were many who touted Confucianism as a just path to social order, a growing numbers of people came to resent the total regulation of their body. soul, and selves.
The expansion of the Wei Empire meant constant warring and a bloody death for countless soldiers. This growing conquest required an oppressive rule over China’s people. Eventually the public began to rebel. Whole towns and clans began to rise up in opposing camps.
Once reasonable people showed a newfound quickness to anger, which often erupted into violence. There were many casualties and many were engulfed by fear or rage. Whole villages were abandoned for the pursuit of war or safety from it.
With strictly enforced curfews in effect at dusk, no one but the most fearsome or cunning dared to travel. The main roads were often guarded by army sentinels. However it became clear that something far more sinister was at work. The wilds were home to a vast number of animals, who once weary of humans, became vicious nocturnal predators. As the sun rose each morning the mauled bodies of domesticated animals and unfortunate humans soaked the land in blood, but no one could explain what was going on.
Seven Sages is an Action RPG / MMO with a mix of stealth action (Wu Wei), No kill game options, hand to hand / magic combat, 1st person quicktime battle events, dungeon crawling, engaging puzzles, and story driven missions.
- Find, manage, and take independent control of each of the Seven Sages.
- Collect the 7 Spectral Orbs to return the rightful balance to nature.
- Upgrade the Sage’s private retreats in the Bamboo Groves or Palace Cities with useful tools and comforts.
- Walk your own path of enlightenment and growth through the words you choose when interacting with characters in the game. You are given 4 choices in conversation. Whether you ask a question, make a statement, or choose a response, each of these has positive, negative, or neutral points attached to them that are recorded in your Enlightenment Journal. Depending on your Ignorance – Enlightenment status some interactions, dialogue, and options will either become available or unavailable. But don’t worry, important choices can be meditated upon before making final decisions.
- Increase your fame or infamy with the actions you choose. The Infamy–Fame gauge is part of your Enlightenment Journal. Based on actions you choose such as: stealing from inside certain homes or palaces, killing non-hostile characters, performing skilfully in public appearances, or helping injured animals and people, score either Infamy or Fame Points. Depending on your Fame – Infamy status some interactions, dialogue, and options will either become available or unavailable.
- Complete the game using (Wu Wei) Passivity Skills such as stealth, bribing, pacifying, levitation, possession, redemption and invisibility to score the no kill bonus. There are also passive enchantments and items to help you if you choose this path.
- Some deaths may be unavoidable, but Dǎ zuò (meditation) at any Daoist Altar while burning the correct amount of Ching/Jing Incense can restore balance and the no kill bonus.
- Enemies actions are based in AI that monitors and learns your in game fighting patterns. If you use forceful attacks most frequently Enemies learn and counter those attacks. If you use stealth most frequently you will encounter more alert enemies and require better stealth skills to succeed.
- Storm Procedurally generated palace dungeons layouts, stocked with both fixed and randomized loot.
- When you’re in a Palace City you can compete online against other players online in Wushu matches and climb the ranks to win in game and real life prizes! If you make it to the finals everyone will see your user created City Avatar and name emblazoned across banners, posters for the duration of each competition (30 Days). If you are the Ultimate Wushu Champion (4 month competition cycle) your statue will permanently appear in multiple places within the linear game world and you will be entered into a prize draw for some amazing real world rewards!
- Watch the Official Seven Sages broadcast of the semi-final and final Wushu competitions. Study the odds and Place Bets in any palace city Betting Booth and maybe you’ll cash out big! (Powered by Twitch and Sage’s Mobile Suite)
- You can buy a house in any palace city, trade and sell items with other players, visit gambling, drinking establishment. Seek to become an Official smithing, herbalist, and medical practitioner via the Sage’s Mobile Suite and offer your services to other players for in-game currency.
- Collect potion ingredients from nature and other items in the real world using the Sage’s Apothecary app which employs your mobile device’s many technologies to create a highly interactive Augmented Reality experience.
- More than 40 AI driven enemy types, each with unique skills and attacks that require different tactical approaches and evasion skills.
- Play sixteen story driven missions and routinely released official and user created side quests with our Sage’s SideQuest builder add-on.
- Publish single player or multiplayer SideQuests for free play and publicly debug your missions, and you may qualify to submit your finished SideQuest to ONEO Studios for play-testing. If it’s approved to become an Official FanQuest you will be licensed to monetize your work and generate real life income. If your Official FanQuest does becomes a statistical leader it could land you one of three paid internships with ONEO Studios as a level designer (3 month Internship) or the financial equivalent.
Each mini-game you encounter in our main title Seven Sages of the Bamboo Groves has a counterpart with our Sage’s Mobile Suite of apps. In order to trade or earn in-game currency and items that have been bet by other Sage’s Mobile players you must create and link your 7 Sages game account to your Sage’s Mobile Suite account. *Un-linked accounts start with introductory credits and accrue winnings that will automatically be transferred to your account if you choose to link it at a later time. Find other players to challenge via GPS or manually via bluetooth. Your bets, prizes, and losses directly interact with your in-game inventory, in real time, or you can also play no stakes games just for fun.
• Play the ancient game of Huoquan (basis for Rock, paper, Scissors) to earn in-game currency with NPC’s or make decisions in-game, or challenge other 7 Sages players via the Sage’s Huoquan mobile app.
• Being a musician requires a good memory! Either in our main title or via the Sage’s Encore mobile app repeat the notes that one of 7 different instrumentalists play in a gradually more complicated pattern (often called Simon) to win more and more valuable items and larger sums of in-game currency. But be careful, one wrong note can cost you big!
• You will be prompted while playing our main title to solve riddles in a timed challenge. (Google quickly sneaky people!) By activating the voice to text function of your mobile device with our Sage’s Riddles app you can speak your way past riddlers and blockades in our main title. Or solve Sage’s Riddles even when not playing our main title and earn lock pics to breech locked cabinets, chests, and secret storage areas.
• While playing our main title, earn in-game currency and items by matching tiles in a children’s solitaire version (often called Memory) of the ancient Chinese game Mah-jong. You can also go head to head online, or one on one to win against other 7 Sages players via the Sage’s Mah-jong mobile app.
• Play this updated version of the traditional Chinese strategy game Chū (often called GO!, Reversi, or Othello) to earn in-game currency and items by challenging one of the Sages, NPC’s, or other 7 Sages players via the Sage’s Chū mobile app.
• Pit two armies against one another in this updated version of the classic Chinese chess game to win items and in-game currency within our main title or via the Sage’s Xiangqi mobile app.
• Compete online or head to head via bluetooth with our Sage’s Battle app. Level up your hand to hand combat skills by stepping into the Wushu Ring, or sharpen your battle magic skills by stepping into the Sage’s Ring. This app updates specific player stats and in-game currency bets with your main title player profile.
• Use the Sage’s Sidekick app to assist the 1st player in the main title. You play as Ivy the Chow Chow who can sniff out items, ingredients, Chi Fountains, Daoist Altars, sense danger and even assist in battle!
• Create, collect, trade, and “sell” potions, ingredients or hand crafted items using the Sage’s Apothecary app. The apothecary engages your mobile device’s camera to reveal common and rare ingredients, items, and substances in an augmented reality experience. Mix a brew with your finger the right number of times on your device’s touch screen. Pour exact amounts of essences and powders using your device’s accelerometer. Learn to time distillation and infusion of ingredients with the sand timer until you get it just right. Even infuse a potion with the proper enchainment as (voice recognition technology) listens for magical Daoist incantations. Master each of these skills for maximum potency and more valuable potions and items or risk losing your ingredients to a bad batch. Once you reach expert levels as an herbal apothecarian, medical practitioner, or smith you can earn a player account badge and set yourself apart as an Official retailer in palace cities.
Employ GPS to find other Apothecarians to trade with. Rare ingredients re-grow in the same spot after a random amount of time. Be the Sage who finds a rare ingredient first and set a smoke beacon to alert Apothecarians in the area. If you set your smoke signal first, other players must leave a small gratuity, which can really add up, given enough time. Find many rare ingredients and fund your campaign simply by returning to collect your gratuities every few weeks or so. Alternatively to GPS, Bluetooth can be used manually if a player has found another Sage to trade or compete with in order to maintain their privacy. Have a second player mixing potions and making items from ingredients in your inventory in real time as you battle while playing our main title!
Integrated security features are to be incorporated into all of our Sage’s Mobile Suite games.
Sima Zhao – was an Army General turned Regent whose giant armies once succeeded in taking over many neighbouring provinces in China. The cost of life to Zhao’s armies was great. Many died and villages became the sole responsibility of the mothers, children, and elderly who stayed behind. Wei’s taxation for the war effort was painful and poverty began to affect the lives of villagers. People pleaded in every court in the land for relief but neither Wei or Sima would yield. Everyone knew what was on Sima Zhao’s mind… His aim was to sit as the Supreme Emperor of a unified China at any cost.
The Seven Sages
Ruan Ji – was considered one of the most gifted poets of his time, a skilled musician and singer, with an odd talent for whistling. He was accused of being a mad man by some who disagreed with his progressive and anti-establishment views. He was a great lover of wine, the tranquillity of nature, and he always had his nose in a book. He was also a talented alchemist. His most famous quote is “Are there any rituals for man like I am?”
Xi Kang – was considered one of the greatest thinkers of his time. He wrote many treatises on Daoism and beautiful pieces of music on different instruments for the Sages. He was known for his soaring epics on the Zither. His love for Ruan Ji inspired his genius as a composer. Kang was highly critical of Confucianism and therefore was seen by traditionalists as a scandalous militant. He believed peace and unity was achievable through the abolishment of ignorance, but only when followed by empathy.
Ruan Xian – invented a guitar like instrument called a Pipa (later named the Ruan after him) and was said to be such a talented musician his understanding was divine in nature. He often felt very isolated as a child due to the affluence of his family, so he turned to music for companionship. He was considered by some to be reckless and a thrill seeker. He never ate meat and maintained very tight control over his use of mind-expanding substances and alcohol, but his enjoyment of “other pleasures” was said to be prodigious.
Wang Rong- was a master of the Erhu. (2 stringed violin) He was an avid nudist. He created many psychedelic and mind altering substances that the Sages used to commune with nature, the spirit world, and each other. He was said to be oddly conservative with money. But he was anything but conservative in love though, as he believed strongly in polyamory (free love) and saw it as part of his connection to the spiritual world, one another, and a source of healing for the soul.
Shan Tao – was a master of horn and winded instruments. He was said to be longwinded in speech as well, and leaned towards being prideful. He had the distinctly useful talent of navigating politics and royalty with ease, which initially provided the Sages with some protection. His varying ambition and materialism made him unpopular with the Sages at times. His personal battle was that of a busy mind. Though he continually professed a strong attraction to women, it wasn’t often returned due to his negative attitudes about them. His formidable tactical skills made him invaluable to the Sages in battle.
Xiang Xiu – was a non-conformist in dangerous times, often writing scathing commentaries on the state of the world and its leaders. Xiu used clever (if sometimes too dangerously thin) allegory to disguise the words true meaning when writing. Often seen as kooky and anti-social, Xiu spent a lot of time in quiet contemplation and thoroughly enjoyed psychedelics. He had an uncanny ability to feel the thoughts of animals and people whose minds were in great chaos. Xiu played percussion instruments and was known to wield the Liuxing (meteor hammer) with ease due to having astonishing upper-body strength.
Liu Ling – was an avid lover of wine and beer despite being cursed by terrible hangovers. The only thing he loved more was taking naps. He had a deep appreciation for the beauty in nature. Though he was not gifted with beauty himself people were often drawn to him because of his relaxed nature, irreverence, and humour. He valued nudism in both the physical and spiritual sense. His honesty sometimes shocked those around him. But he was a truly benevolent man, helping anyone who was in distress. His skills with alchemy and medicine made him useful to the many people in need that the Sages encountered.
Ivy (Playable)- was a noble black Chow with mystical abilities. Raised from the time she was a puppy by the Sages, their bond with her was so strong they often spoke of a soul connection with her. She was a fierce protector and could intimidate most anyone or anything, and would attack when she sensed danger or was provoked.
Olin Li (Playable)- was a lover of controversy and beautiful things. Olin had a bad habit of gossiping but she always knew the score before anyone else. She was a talented designer of traditional clothing and made the Sage’s stage costumes. She had an uncontrolled but endearing way about her and as a minor sorceress she was able to weave minor glamour spells.
Anqi Sheng (Non-Playable)- was a deity considered to be the creator of the elixir of life, which granted immortality to anyone who drank it. Anqi Sheng lived on Mount Penglai in a crystal palace forever surrounded by clouds. Able to change their appearances at will, Anqi Sheng was a master of disguises and enjoyed playing tricks on visitors to their island paradise.
The Hare of Mount Penglai (Non-Playable)– was the final line of defense to protect the treasures of Mount Penglai. The hare had a very dark sense of humour and was said to send men to their death by kicking them off the cliffs of the mountain. Some believe the hare went mad with only Anqi Sheng as company. It is said they often went centuries without speaking.
The Opal Dragon (Non-Playable)- was said to prefer the love of older human men. Able to change shape at will the Opal Dragon could assume human and animal forms, and even hold the shape of an inanimate object for a short time.
Weapons Come in 3 Different Classes
- Weapons of the Sage are frequently found, of fair quality, and have a single Gem Enchantment socket.
- Weapons of the Animal Kingdom (E.g. Staff of the Wild Bear) are less commonly found, of high quality, and have multiple Gem Enchantment sockets. Between 2-4
- Weapons of the Immortals are rarely found, of exquisite quality, and come with unique powerful enchantments built in but almost never have Gem Enhancement sockets.
18 Different Weapon Varieties
- (Double) Quan Dao – a staff with (two) a single-edged sword(s)
- Qiang – a simple spear with short or long handle
- Blow Darts
- Ji – a staff with a dagger tipped axe
- Great Axe – a two sided blade with long handle
- Hook Sword – paired swords with hooks at the handle
- Rope Dart – 16 foot rope or chain with a weighted dart at the end
- Shuang Dao – two sabres
- Sling Shot
- Cha (Tiger Fork) – long handled trident
- 3 Section Staff – 3 short staffs connected by chain with grip
- Pole Pick – Long handled with a sharp tapered spike at the end
- Guai – right angle handled short staffs used in pairs
- Liuxing – (Meteor hammer) a single or double bludgeoning ball attached to chain
7 Different Types of Gem Enchantment
- Installing a single gem will empower a weapon with a spell from that class. (E.g. Fire Enchantment) Its variation and strength are based on your character’s smithing level and the gem’s quality.
- When installing multiple gems into a weapon be cautious when mixing enchantments of an opposing nature.
- You may achieve a highly powerful weapon or the enchantments may nullify themselves, destroying the gems and leaving the weapon without magic.
- Installing multiple gems of the same type will increase damage caused by that weapon.
- Once a gem is installed you must pay to have it removed by a Gemsmith in a palace city or risk damaging the gem, the weapon, or both to retrieve it yourself.
Gems can be found in FOUR different grades: Flawed – Minimal Power, Common – Moderate Power, Pristine – Powerful, Priceless – Very Powerful
Cinnabar – Fire & Blood Enchantments – Harness the powers of fire and heroic blood (Low HP only) to cast spells like “Fireball” “Wall of Fire” “Magma Strike” “Fiery Hail” “Embolden Weapon” and “Rage”
Topaz – Holy & Zodiac Enchantments – Harness the powers of the divine and the Zodiac to cast spells like ”Summon Shou-Hsing (Freeze Time)” (Low HP Only) “Meteor Strike” “Scorpion Strike” “Charging Bull” “Levitation” “Invisibility” “Benevolence” and “Chi fù (Heal)”
Citrine – Thunder & Lightening Enchantments – Harness the powers of thunder and lightning to cast spells like “Lightening Blast” “Thunderbolt” “Chain Lightening” “Earth Shudder” and “Avalanche”
Peridot – Earthly Enchantments Harness the powers of nature to cast spells like “Thorn Strike” “Mao Gu (Poison)” “Bamboo Noose” “Poppy Haze” and “Choking Vines”
Diamond – Wind & Mystic Enchantments – Harness the powers of wind and mystery to cast spells like “Chilling Blast” “Wind Shear” “Cyclone” “Eagle Eye” and “Battle Foresight” (Low HP only)
Amethyst – Dark & Demonic Enchantments – Harness the power of emission, absorption, and Diyu (Hell) to cast spells like “Curse Weapon” “Enslave” “Chi Dao (Steal Life)” (Low HP only) and “Chi Zuo (Life drain)”
Azurite – Water & Ice Enchantments – Harness the power of water and ice to cast spells like “Rainmaker” “Flash Flood” “Torrential Downpour” “Blizzard” “Icy Spike” “Deadly Hail” and “Chilling Sleet”
Armour and Jewelry Come in 4 Different Classes
- Armour and Jewellery of the Sage are frequently found, of fair quality, and have a single Gem Enchantment socket.
- Armour and Jewellery of the Animal Kingdom (E.g. Ring of the Phoenix) are less commonly found, of high quality, and have multiple Gem Enchantment sockets.
- Armour and Jewellery of the Immortals are rarely found, of exquisite quality, and come with unique powerful enchantments built in but almost never have Gem Enchantment sockets.
- Socketed Armour and Jewellery of the Immortals are extremely rare, of exist quality, and come with unique powerful enchantments built in and may contain up to 5 Gem Enchantment Sockets.
List of Armour & Jewellery
- Sandals, Clogs & Boots
- Neiyiku (underwear), Pants, & Robes
- Belts, Scarves, Sashes, & Capes
- Gloves, Knuckles, & Cuffs
- Jiu Tao (Bun covers), Circlets, & Crowns
Characters Evolve in 3 Different Ways Throughout the Game
- The Enlightenment Journal – The journal has two sections that are represented by two gauges. Each gauge has an activity log of how you choose to respond to significant moments during gameplay.
- The first gauge is your Ignorance – Enlightenment Gauge. It keeps track of negative, positive, and neutral points that are earned and deducted based on the dialogue interactions you have with other characters. To advance in this area requires a thoughtful approach to what values you wish to embody and what you choose to say within the game world. Filling up your enlightenment gauge will cause your character to level up with higher Enlightenment Points required each level.
- The second gauge is your Infamy – Fame Gauge. It keeps track of negative, positive, and neutral points that are earned and deducted based on the actions you take within the game world. To advance in this area don’t steal from or harm non-hostile characters. Conversely don’t act with empathy or benevolence unless you wish to be thought of as someone people can come to for help. Achieving levels of Fame or Infamy may level up/down your character.
- Weapons, Armour, and Jewellery – As the game progresses the weapons, armour and jewellery you find or create will increase in effectiveness. To strip yourself of equips would leave you largely defenceless and weak.
- Found and purchased Weapons Armour and Jewellery can only be equipped when you achieve the Experience Level required to use them.
- Created Weapons Armour and Jewellery increase in effectiveness in two ways. First your character’s smithing experience level determines the level of enchantment you are able to manifest (E.g. Fireball @ Lv. 1 – Heavenly Fire @ Lv. 20) but you will randomly create weapons beyond your experience level now and then. Second the number of Gem Enchantments installed for a weapon will affect how powerful it is.
- Battle & Passivity Experience – There are 4 skill sub-categories for Battle Exp. and 4 for Passivity Exp.
- Fill all the gauges in either of the Battle or the Passivity skillsets and your character will Level up.
- With each Character Exp. Level increase, the amount of points required to fill your battle and passivity gauges will increase.
Battles unfold in a hybrid of real time and turn based battle, based on a system called “Active Dimension Battle” A battle begins when the party comes within viewable range of a hostile enemy, if the party attacks an enemy, or if a story event initiates a confrontation.
The player may pause the battle to issue commands for the next Sage in formation by quick switching to them using the bumper buttons and choosing the new attack, otherwise the previous programmed attacks will repeatedly cycle through the Sages until the enemy dies or the player does. If an offensive or healing item is selected during a turn the action will be repeated until all stock of the selected item is used or a new command is given.
The party leader is given a random number of multiple attacks and can be strategically ordered based on their elemental strengths from the same menu outside of battle.
Battle commands are initiated through a series of menus, and include Physical Attacks, Magic Attacks, Evasive or Passive Actions, and Items. It should be noted that attacks completed by Ivy (Animal Sidekick) are either controlled by Artificial Intelligence based on her Anger Gauge or by a 2nd player via the Sage’s Mobile Suite Sage’s Sidekick app..
During any turn the main character Ruan’s whistling ability can be activated to summon other animal assistance based on which tune is chosen and a variable success algorithm. Summoned animals are controlled by Artificial Intelligence and their attacks are based on their Anger Gauge. (Anger Points increase equally to the amount of damage the Sages take)
Characters who are knocked out are automatically substituted by the next Sage in the party formation with a game over / replay battle screen resulting when there is no one left conscious.
The Taoist collection of “body lightness” techniques called Qing Gong use your stamina while targeting a person (in battle) or object in the environment to “parkour”.
Targeting Qing Gong upon the player’s environment allows them the ability to scale mountains and buildings, run up and kick off of walls, trees, pillars and railings, to step lightly upon fragile surfaces such as water, a blade of grass, or clouds, and support or suspend oneself on the tops of trees, poles, fences, ropes and statues giving a tactical edge in battle.
Targeting enemies with Qing Gong allows for attacks from high points in the environment or in mid-air, i.e. looping b twists/round kicks, weapon flowering, ground pounds etc.
The success of Qing Gong moves is increased through general levelling up. Level one guarantees the success of one Qing Gong move and completely exhausts your stamina making further moves variably successful based on a chance algorithm. As the player evolves the amount of stamina available increases, as does the number of Qing Gong moves that are guaranteed to be successful. As a result the player may access new areas of previously explored levels that weren’t attainable before.
Dealing Critical Hits on enemies may randomly allow the player to make follow up critical attacks using quick time events. These mid-air critical attacks are done in cinematic style and the number of extra attacks is equal to their Qing Gong level.
Dianxue uses the player’s focused application of Chi energy upon pressure points and meridians on the body. As such they cost the player Chi (Health points) to use. Dianxue has two categories: Offensive & Immobilizing (Wu Wei)
- Offensive Dianxue includes: injuring stun, blood poisoning, death touch attacks
- Immobilizing (Wu Wei) Dianxue includes: paralysis, sleep, dizziness (drunk touch) moves which preserve the no kill bonus of gameplay style.
The effectiveness of a Dianxue move is determined by both Battle and Passive skill level. The duration of timing allowed to complete Dianxue moves increase depending on the Dianxue Level. Some techniques are easier to perform than others with one or two pressure points and so succeed move frequently. As you attempt more complicated moves pressure points may increase to as many as 10 points within a limited timeframe.
Dǎ zuò (Meditation) Consciously balance your mind with mediation at Daoist Altars (Hold both trigger buttons and depress both analog sticks while keeping your controller level and perfectly still) to hone your mental state and balance your energy. Burn different numbers of either Ching or Jing incense to acquire different buff/debuff effects.
- When you meditate you are given a birds eye view of yourself and your surroundings. You may choose to empower “Eagle Vision” so that you can pin point the other Sages from a top down map view.
- Once the Sages find the second Band of Bonding the team can split into two groups to achieve certain tasks by meditating to empower a Psychic Link between Ruan JI and Xi Kang.
- From a Daoist Alter your may guide your consciousness westward to the sacred Kunlun mountain peaks and sit with the Deity of life, death, and time Xi Wang Mu in order to Restore Balance for the souls of animals and humans you have failed to return to the Dao.
- To Enter the Bamboo Groves the player may need to mediate multiple times in order for the path through the Bamboo Forest to become clear, and again at the Gate to the Groves so they will open.
- Balance your Chi by turning Stamina into HP or the other way around.
There are 4 action categories that can be chosen while in active battle
1. Physical Attacks- All corporeal enemies are damaged by physical attacks.
- Weapon strikes come in 3 Thrust, Slash, and Spin.
- Quan Strikes (Hand & Foot) come in 6 Punch, Knife Hand, Palm Thrust, Sweep Kick, Side Kick, and Tornado Kick.
- Offensive Dianxue Moves (Injuring Stun, Death Touch)
2. Magical Attacks- All corporeal and non-corporeal enemies are vulnerable to specific elemental attacks. (E.g. Fire enemies are vulnerable to water attacks)
- Critical strikes can be achieved by defining the weakness of a given enemy and choosing opposing elemental attacks.
- Magical attacks use a defined amount of Chi from your Chi Gauge based on the strength of that attack. The Chi Gauge can be refilled with Chi Elixirs or at Chi Fountains.
3. (Wu Wei) Passive Actions- Besides using stealth outside of battle to avoid detection and the Flee Command in battle to escape there are 7 “Passive Actions” that can be chosen to avoid killing humans and animals.
- Levitation– Cast a levitation spell to rise above battle and keep you out of harm’s way. Your experience level determines the duration of this spell.
- Invisibility– Cast an invisibility spell to hide from enemies or navigate around them without alerting them to your presence. Invisibility spells will only work when fleeing from battle if you get far enough away from your enemy not to hear your footsteps.
- Shou-Hsing (Freeze Time)- You may cast this spell once per Exp. Level and the Chinese God Shou-Hsing may or may not grant you the power to freeze all enemies on a screen for a short duration of time. Useful for complex strategy moves.
- Immobilizing Dianxue – After using the Block/Parry Command you can select the Dianxue Menu and choose a number of non-violent moves.
- Bribe / Calm – Some human enemies can be bribed with money, items, weapons, armor, or jewelry. Barter with them to reach an acceptable agreement or they will resume attack when the Bribe screen is closed. Also you can attempt to reason with an enemy by choosing specific dialogue options that appeal to enemy classes.
- Knock out– Use your stealth skills to sneak up behind human and animal enemies to knock them out cold but leave them alive to fight another day.
- Intoxication – Powders, gasses, vapors and salves can be used to send your enemy on an enjoyable trip through the cosmos to avoid engagement.
4. Items- The main focus of using items in battle is on the familiar health potions, a variety of poisons, intoxicants, and elixirs.
- Acid, and poison gas vials can cause great physical damage to corporeal enemies.
- Smoke, flash, and knockout gas vials can be used in battle but have no physical attack effect on corporeal beings as they are (Wu Wei) Passive Items meant for avoiding battle. However this form of alchemy damages some non-corporeal beings.
- Poisons can be applied to physical weapons like blades, arrows, blow darts, staffs, and armour such as knuckles and claws. They can also be applied to magical weapons that are designed for a double purpose as a physical weapon when the player’s Chi Gauge is empty.
- Intoxicants can be applied in many forms to an enemy and may consist of psychedelic mushrooms, pond mallow, roots, and berries.
- Rare charms can be used in prayer to variably change battle odds.
The world’s first LGBT+ centralized content Action RPG / MMO.
*The Facts & Features section of this website is a living document of the intended features of Seven Sages of the Bamboo Groves. Guided by the principals of transparency ONEO Studios will continuously update this page to reflecting any unforseen changes in our development plan. We encourage your feedback! Please contact us via any contact form on our site with the heading “Features and Facts”